Warcry/finditem goldfind gamble barb (Patent pending)

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Geffo
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Warcry/finditem goldfind gamble barb (Patent pending)

Postby Geffo » Mon Nov 21, 2016 9:49 pm

This is the build I will be running.
Decent solo farming potential, good support skills.

Original build: http://forums.d2jsp.org/topic.php?t=20725984

Original build is heavily dependent on previous farm/buying existing items.
Also no mention of build up of anything so they probably assume plevel.

To try and incorporate more team orientation, I may get value points in Bash & Stun so i can help with some mobs.
While leveling you can save a lot of points, since many skills are needed at higher levels.
Value points in Leap & Leap Attack are also probably good.

First max is probably a support warcry until some decent mf/gf is found, at that point you can max find item.
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illusion
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Re: Warcry/finditem goldfind gamble barb (Patent pending)

Postby illusion » Mon Nov 21, 2016 10:35 pm

I would definitely put a point into leap. That skill has saved my frenzy barb more than once, I feel like it's pretty underrated

Because not everyone can (or wants to) just slap on Enigma
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Geffo
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Re: Warcry/finditem goldfind gamble barb (Patent pending)

Postby Geffo » Mon Nov 21, 2016 11:23 pm

Tips from Bryce
@Geffo http://classic.battle.net/diablo2exp/sk ... l#finditem you really dont need more than like, 8-11 while we're running, and shouldn't put more than 6 points in to it until hell
@Geffo Battle Orders is top priority to max, after that it is Shout I think
@Geffo a few points in res would be good since you are probably going to be distracting hell diablo and such
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Geffo
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Re: Warcry/finditem goldfind gamble barb (Patent pending)

Postby Geffo » Mon Nov 21, 2016 11:24 pm

illusion wrote:I would definitely put a point into leap. That skill has saved my frenzy barb more than once, I feel like it's pretty underrated

Because not everyone can (or wants to) just slap on Enigma
Is it worth using leap attack? or are the +skills enough to make the leap not like 5 yards?
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Re: Warcry/finditem goldfind gamble barb (Patent pending)

Postby illusion » Mon Nov 21, 2016 11:29 pm

Geffo wrote:
illusion wrote:I would definitely put a point into leap. That skill has saved my frenzy barb more than once, I feel like it's pretty underrated

Because not everyone can (or wants to) just slap on Enigma
Is it worth using leap attack? or are the +skills enough to make the leap not like 5 yards?
+skills probably won't be enough if you want to use it like a sorceress uses teleport, but I mostly only use it for getting out of mobs when I'm about it die and 5 yards is enough for that

I don't really know about leap attack, but I seem to remember some builds around it, so it can't be too bad
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Re: Warcry/finditem goldfind gamble barb (Patent pending)

Postby Geffo » Tue Nov 22, 2016 2:49 am

Because I'm an idiot and I wrote that before signing up.
This is the Leveling Strat.
This is a highly Team-orientated build

No respec should be needed

Level 2 Bash
Den of Evil Find Potion
Level 3 Howl
Level 4,5 Save Points
Level 6,7,8,9,10,11 Shout (2 Spare Points)
Level 12, Shout & Find Item & Stun (0 Spare Points)
Level 13, Increased Stamina
Level 14,15,16,17 Find Item - Now at 32% Chance of Item and starts to have heavy diminishing returns
Level 18, Iron Skin
Level 19,20,21,22 Shout (11 points in skill)
Level 23, Save Point
Level 24, Battle Orders & Increased Speed
Level 25,26,27,28, Battle Orders
Level 29, Save Point
Level 30, Battle Command & Natural Resistance
All Points then gained go into (in the order of)
Max Battle Orders
Max Shout
Max Find Item

Alternatively, you can go for a solo farming build, leaving Find Item at level 5, and getting:
1 point Taunt
1 point Battle Cry
20 points War Cry.
This can also be respecced into, where the points in Bash & Stun can be dropped.

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